Π§ΡΠΎ ΡΠ°ΠΊΠΎΠ΅ ΠΌΠ΅Π½Π΄Π΅Ρ ΠΊΠΎΠΌΠ±Π°Ρ
ΠΡΠΈΠ²Π΅ΡΡΡΠ²ΡΡ Π²Π°Ρ, Π΄ΡΡΠΆΠΈ.)Π‘Π΅Π³ΠΎΠ΄Π½Ρ ΠΌΠ΅Π½Ρ ΠΏΠΎΡΠ΅ΡΠΈΠ»Π° ΠΌΡΡΠ»Ρ Π½Π°ΠΏΠΈΡΠ°ΡΡ ΠΏΠΎΡΡ ΠΎΠ± ΠΎΠ΄Π½ΠΎΠΌ ΠΎΡΠ΅Π½Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠΌ ΠΌΡΠ»ΡΡΠΈΠΏΠ»ΠΈΠΊΠ°ΡΠΈΠΎΠ½Π½ΠΎΠΌ ΡΠ΅ΡΠΈΠ°Π»Π΅, ΡΠ΄Π΅Π»Π°Π½Π½ΠΎΠΌ Π½Π° Π±Π°Π·Π΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΈΠ·Π²Π΅ΡΡΠ½ΠΎΠΉ ΠΊΠ°ΠΊ Flash.Π Π½Π°Π·ΡΠ²Π°Π΅ΡΡΡ ΡΡΠΎΡ ΠΌΡΠ»ΡΡ Madness Combat.)
ΠΡΠ°ΠΊ, ΠΊΠΎΡΠΎΡΠΊΠΎ ΠΎ Π³Π»Π°Π²Π½ΠΎΠΌ.Π‘ΠΎΠ·Π΄Π°ΡΠ΅Π»Π΅ΠΌ ΡΠ΅ΡΠΈΠ°Π»Π° Madness Combat ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΡΡΡ ΠΠΆΠΎΠ»ΠΈ, Π±ΠΎΠ»Π΅Π΅ ΠΈΠ·Π²Π΅ΡΡΠ½ΡΠΉ Π² ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅ ΠΊΠ°ΠΊ KRINKELS, ΠΎΠ½ ΠΆΠ΅ ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠΎΠ·Π΄Π°ΡΠ΅Π»Π΅ΠΌ ΠΊΠ°ΠΊ ΡΡΠΆΠ΅ΡΠ°, ΡΠ°ΠΊ ΠΈ Π²ΡΠ΅Ρ Π²ΡΡΠ΅Π΄ΡΠΈΡ ΡΠ΅ΡΠΈΠΉ, ΠΏΡΠΈΡΠ΅ΠΌ ΠΈΡ Π²ΡΠΏΡΡΠΊ ΠΈΠ΄Π΅Ρ Π΄ΠΎ ΡΠΈΡ ΠΏΠΎΡ.Π‘ΡΠΆΠ΅Ρ ΡΠ΅ΡΠΈΠ°Π»Π°β¦ Ρ Π½Π΅ Ρ ΠΎΡΡ ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡ, Π²Ρ ΡΠ°ΠΌΠΈ Π²ΡΠ΅ ΡΠ²ΠΈΠ΄ΠΈΡΠ΅β¦ ΡΠΊΠ°ΠΆΡ ΠΎΠ΄Π½ΠΎ, ΠΎΠ½ Π½Π΅ ΡΠΈΠΊΠ°ΡΠ΅Π½, Π½ΠΎ ΠΎΠ½ ΠΈ Π½Π΅ ΡΠ²ΠΎΠ΄ΠΈΡΡΡΡ ΠΊ ΡΡΠΏΠΎΠΌΡ ΠΌΠΎΡΠΈΠ»ΠΎΠ²Ρ ΡΠ΅Π»ΠΎΠ²Π΅ΠΠΎΠ².)ΠΡΠ°ΠΊβ¦ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ°Π΅ΠΌβ¦
ΠΠ°Π²Π΅ΡΠ½ΠΎ Π²Ρ ΡΠΏΡΠΎΡΠΈΡΠ΅: Π΄ΡΡΠΆΠ΅, Π° ΡΠ΅ΠΌ ΠΆΠ΅ ΠΏΠΎΠΏΡΠ»ΡΡΠ½Π° Madness Combat, Π² ΡΠ΅ΠΌ Π΅Π΅ ΡΠΈΡΠΊΠ°? Π Π²Π°ΠΌ ΠΎΡΠ²Π΅ΡΡβ¦ ΡΠΎΡΠ½Π΅Π΅ ΠΏΡΠΈΠ²Π΅Π΄Ρ 2β¦ Π½Π΅Ρ 3 ΡΠ°ΠΊΡΠ° ΠΎ ΡΠΎΠΌ ΠΏΠΎΡΠ΅ΠΌΡ Π΅Π΅ ΡΡΠΎΠΈΡ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ.)ΠΡΠ°ΠΊ:
1)ΠΡΠΈΡΡΡΡΡΠ²ΠΈΠ΅ Π³Π΅Π½ΠΈΠ°Π»ΡΠ½ΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ ΠΏΡΠΈ ΠΏΡΠΎΡΡΠΎΡΠ΅ ΡΡΠΈΠ»Ρ ΠΈΠ·ΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ Π³Π΅ΡΠΎΠ΅Π², Ρ.Π΅ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ, ΡΡΡΠ΅Π»ΡΠ±Π°, ΠΌΠ΅Π»ΠΊΠΈΠ΅ Π΄Π΅ΡΠ°Π»ΠΈ Π²ΡΠΏΠΎΠ»Π½Π΅Π½Ρ Π½Π° ΠΎΡΠ΅Π½Ρ ΠΈ ΠΎΡΠ΅Π½Ρ Π²ΡΡΠΎΠΊΠΎΠΌ ΡΡΠΎΠ²Π½Π΅.(ΠΏΠΎ ΠΌΠ΅ΡΠ΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠ΅ΡΠΈΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΡ ΡΠ»ΡΡΡΠ°Π»Π°ΡΡ)
ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ MC ^_^
3)Π ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅Π΅, ΡΡΠΎ ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠΎΠΆΠ΅ ΠΎΠ΄Π½ΠΈΠΌ ΠΈΠ· Π³Π»Π°Π²Π½ΡΡ ΡΠ°ΠΊΡΠΎΠ², ΡΡΠΎβ¦ ΠΆΠ΅ΡΡΠΊΠΎΡΡΡ! ΠΠ΅ΡΡΠΊΠΎΡΡΡ Ρ ΠΊΠΎΡΠΎΡΡΠΉ Π³Π»Π°Π²Π½ΡΠΉ Π³Π΅ΡΠΎΠΉ ΡΡΡΠ΅Π»ΡΠ΅Ρ, ΡΡΠ±ΠΈΡ, Π»ΠΎΠΌΠ°Π΅Ρ, ΠΎΡΡΡΠ²Π°Π΅Ρ Π³ΠΎΠ»ΠΎΠ²Ρ ΠΈ Π²ΡΠΏΠΎΡΡΠ°ΡΠΈΠ²Π°Π΅Ρ ΠΊΠ°ΡΠ°Π½ΠΎΠΉ ΠΊΠΈΡΠΊΠΈ Π½Π° ΠΏΠΎΠ».ΠΠ°ΠΆΠ΄Π°Ρ ΡΠ΅ΡΠΈΡ Π½Π°ΠΏΠΎΠ»Π½Π΅Π½Π° Π»ΠΈΡΡΠ°ΠΌΠΈ ΠΊΡΠΎΠ²ΠΈ, ΡΠΎΠ½Π½Π°ΠΌΠΈ ΠΆΠ΅ΡΡΠΊΠΎΡΡΠΈ, ΠΏΡΠΈΠΏΡΠ°Π²Π»Π΅Π½Π½Π°Ρ ΠΏΡΠΈ ΡΡΠΎΠΌ ΠΎΡΠ±ΠΎΡΠ½ΡΠΌ ΡΠ΅ΡΠ½ΡΠΌ ΡΠΌΠΎΡΠΎΠΌβ¦ Π² ΠΎΠ±ΡΠ΅ΠΌ Π΅ΡΡΡ Π½Π° ΡΡΠΎ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ.
ΠΡΠ°ΠΊβ¦ Π½Π°Π΄Π΅ΡΡΡ ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΈΠΌΠ΅ΠΉΡΠ΅ ΡΠ΅ΡΠΊΡΡ ΠΊΠ°ΡΡΠΈΠ½ΠΊΡ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΠΈΠ· ΡΠ΅Π±Ρ ΡΠ΅ΡΠΈΠ°Π» Madness Combatβ¦ ΠΏΠΎ ΠΊΡΠ°ΠΉΠ½Π΅ΠΉ ΠΌΠ΅ΡΠ΅ Ρ ΠΏΠΎΡΡΠ°ΡΠ°Π»ΡΡ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΈΡΡ Π²Π°Ρ ΠΊ ΠΏΡΠΎΡΠΌΠΎΡΡΡ ΡΡΠΎΠ³ΠΎ Π·ΡΠ΅Π»ΠΈΡΠ½ΠΎΠ³ΠΎ Flash-Π°Π½ΠΈΠΌΠ°ΡΠΈΠΎΠ½Π½ΠΎΠ³ΠΎ ΠΌΡΠ»ΡΡΠ°, Π½Π°ΠΏΠΎΠ»Π½Π΅Π½Π½ΠΎΠ³ΠΎ ΡΠ²Π΅ΠΆΠ΅Π²ΡΠΆΠ°ΡΡΠΌ ΠΈ ΠΊΡΠΎΠ²Π°Π²ΡΠΌ ΡΠΊΡΠ΅Π½ΠΎΠΌ.)))ΠΡΠ΅ΠΌ ΡΠΏΠ°ΡΠΈΠ±ΠΎ, Π²ΡΠ΅ΠΌ Π½Π°ΠΈΠΏΡΠΈΡΡΠ½Π΅ΠΉΡΠ΅Π³ΠΎ ΠΏΡΠΎΡΠΌΠΎΡΡΠ°.)
ΠΠ³Π΅Π½ΡΡ
ΠΠ³Π΅Π½ΡΡ
ΠΠ΅Π±ΡΡ:
ΠΠΎΡΠ²Π»Π΅Π½ΠΈΡ:
Π£Π±ΠΈΠΉΡΡΠ²:
Π‘ΠΌΠ΅ΡΡΠ΅ΠΉ:
Π‘ΠΎΡΠ·Π½ΠΈΠΊΠΈ:
ΠΡΠ°Π³ΠΈ:
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΠΠΎΡΠ²Π»Π΅Π½ΠΈΡ
Madness Combat 4: Apotheosis
Madness Combat 5: Depredation
ΠΠ³Π΅Π½ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π² ΠΠ΅Π·ΡΠΌΠΈΠΈ 5, Π½ΠΎ Π² Π±ΠΎΠ»ΡΡΠ΅ΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅, Π·Π°ΠΌΠ΅Π½ΡΡ Π³ΡΠ°Π½ΡΠΎΠ², ΠΊΠ°ΠΊ ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΉ ΡΠΈΠΏ Π²ΡΠ°Π³Π°. ΠΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΡΡΠΈΡ Π°Π³Π΅Π½ΡΠΎΠ² Π±ΡΠ»ΠΈ Π²ΠΎΠΎΡΡΠΆΠ΅Π½Ρ ΡΠ΅ΡΠ½ΡΠΌΠΈ ΠΡΡΡΡΠ½Π½ΡΠΌΠΈ ΠΡΠ»Π°ΠΌΠΈ. ΠΠ΅ΡΠΌΠΎΡΡΡ Π½Π° ΡΠ²ΠΎΡ ΠΌΠ½ΠΎΠ³ΠΎΡΠΈΡΠ»Π΅Π½Π½ΠΎΡΡΡ, ΠΎΠ½ΠΈ ΠΎΠΊΠ°Π·Π°Π»ΠΈΡΡ Π½Π΅ ΡΠΎΠ²Π½Π΅ΠΉ Π₯ΡΠ½ΠΊΡ ΠΈ Π±ΡΠ»ΠΈ ΡΠ±ΠΈΡΡ ΡΠ°ΠΊ ΠΆΠ΅ Π»Π΅Π³ΠΊΠΎ, ΠΊΠ°ΠΊ ΠΈ Π²ΠΎΡΡΡΠ½Ρ. ΠΠΎΡΠ΅ΠΌΡ Π°Π³Π΅Π½ΡΠΎΠ² ΡΠ°ΠΊΠΆΠ΅ ΠΏΡΠ΅Π²ΡΠ°ΡΠ΅Π½Ρ Π² Π·ΠΎΠΌΠ±ΠΈ ΠΠΈΡΡΡΠΎΠΌ, Π½ΠΎ Π±ΡΠ»ΠΈ ΡΠ±ΠΈΡΡ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ Π»Π΅Π³ΠΊΠΎ.
Madness Combat 5.5
ΠΠ³Π΅Π½ΡΡ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π½Π° ΠΏΡΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ Π²ΡΠ΅Π³ΠΎ ΠΠ΅Π·ΡΠΌΠΈΡ 5.5, Π½Π° ΡΡΠΎΡ ΡΠ°Π· ΡΡΠ°ΠΆΠ°ΡΡΡ Ρ Π‘ΡΠ½ΡΠΎΡΠ΄ΠΎΠΌ ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠΎΠΌ. Π£ Π½ΠΈΡ Π±ΡΠ»ΠΈ ΡΠ΅ ΠΆΠ΅ ΡΠ΅ΡΠ½ΡΠ΅ ΠΎΡΡΠ΅Π½ΠΊΠΈ, ΡΡΠΎ ΠΈ Π² ΠΠ΅Π·ΡΠΌΠΈΠΈ 4 ΠΈ ΠΠ΅Π·ΡΠΌΠΈΠΈ 5.
Madness Combat 6: Antipathy
ΠΡΠΎΠΌΠ΅ ΡΠΎΠ³ΠΎ, Π±ΡΠ»ΠΈ Π΄Π°Π½Ρ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΡΠ²Π΅Π΄Π΅Π½ΠΈΡ ΠΎ Π½Π°Π·Π½Π°ΡΠ΅Π½ΠΈΠΈ ΠΈ ΠΏΡΠΎΡΠ΅ΡΡΠ΅ Π½Π°Π±ΠΎΡΠ° Π°Π³Π΅Π½ΡΠΎΠ². ΠΠ³Π΅Π½ΡΡ Π±ΡΠ»ΠΈ Π²ΡΡΠ²Π»Π΅Π½Ρ ΠΊΠ°ΠΊ ΠΏΠΎΠ΄ΡΠ°Π·Π΄Π΅Π»Π΅Π½ΠΈΡ Π² ΡΠΎΡΡΠ°Π²Π΅ A.A.H.W. Π§Π°ΡΡΡ ΡΠΏΠΈΠ·ΠΎΠ΄Π° ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΠ»Π° Π² Π²Π΅ΡΠ±ΠΎΠ²ΠΎΡΠ½ΠΎΠΌ ΡΠ΅Π½ΡΡΠ΅, Π³Π΄Π΅ Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ Π²ΡΠ°Π³ΠΎΠ² Π±ΡΠ»ΠΈ Π»ΠΈΠ±ΠΎ ΠΏΠ΅Ρ ΠΎΡΠΈΠ½ΡΠ°ΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΡ ΠΏΠ΅ΡΠ΅Π½Π°Π·Π½Π°ΡΠ°Π»ΠΈ, Π»ΠΈΠ±ΠΎ ΡΠ°ΠΌΠΈΠΌΠΈ Π°Π³Π΅Π½ΡΠ°ΠΌΠΈ. ΠΠ΄ΠΈΠ½ ΠΈΠ· Π·Π½Π°ΠΊΠΎΠ², ΡΠΊΠ°Π·ΡΠ²Π°ΡΡΠΈΡ Π½Π° ΠΏΡΠΎΡΠ΅Π΄ΡΡΡ Π·Π°ΡΠΈΡΠ»Π΅Π½ΠΈΡ, ΠΎΡΠ½ΠΎΡΠΈΡΡΡ ΠΊ «Π½ΠΎΠ²ΠΎΠΌΡ Π³ΠΎΡΠΏΠΎΠ΄ΠΈΠ½Ρ», Π²Π΅ΡΠΎΡΡΠ½ΠΎ, ΠΈΠΌΠ΅Ρ Π² Π²ΠΈΠ΄Ρ ΠΡΠ΄ΠΈΡΠΎΡΠ°.
Madness Combat 6.5
ΠΠ³Π΅Π½ΡΡ ΠΏΠΎΡΠ²ΠΈΠ»ΠΈΡΡ Π² ΡΡΠΎΠΌ ΡΠΏΠΈΠ·ΠΎΠ΄Π΅ Ρ ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ A.T.P. ΠΡΡΡΠ½ΠΈΠ»ΠΎΡΡ, ΡΡΠΎ ΡΠΊΠΈΠΏΠ°ΠΆ ΠΏΠΎΠ»ΡΡΠΈΠ» ΡΠ²ΠΎΠΈ ΡΠΎΠ½ΠΈΡΠΎΠ²Π°Π½Π½ΡΠ΅ ΠΎΡΡΠ΅Π½ΠΊΠΈ ΡΠ΅ΡΠ΅Π· ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ ΠΎΡ ΠΡΠ΄ΠΈΡΠΎΡΠ°, ΡΡΠΎ ΡΠ°ΠΊΠΆΠ΅ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ²ΡΡΠΈΠ»ΠΎ ΠΈΡ ΡΠΈΠ»Ρ ΠΈ Π»ΠΎΠ²ΠΊΠΎΡΡΡ. ΠΠ΅ΡΠΌΠΎΡΡΡ Π½Π° ΠΌΠΎΠ΄Π΅ΡΠ½ΠΈΠ·Π°ΡΠΈΡ, Π‘ΡΠ½ΡΠΎΡΠ΄ ΠΈ ΠΠ΅ΠΉΠΌΠΎΡ Π»Π΅Π³ΠΊΠΎ ΡΠ±ΠΈΠ»ΠΈ ΠΈΡ .
Madness Combat 7: Consternation
Π ΠΠ΅Π·ΡΠΌΠΈΠΈ 7 Π°Π³Π΅Π½ΡΡ Π½ΠΎΡΠΈΠ»ΠΈ ΡΠΏΠ»ΠΎΡΠ½ΡΠ΅ ΠΊΡΠ°ΡΠ½ΡΠ΅ ΡΠΎΠ»Π½ΡΠ΅Π·Π°ΡΠΈΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ Π²ΠΌΠ΅ΡΡΠΎ ΠΊΡΠ°ΡΠ½ΡΡ ΡΠΎΠ½ΠΈΡΠΎΠ²Π°Π½Π½ΡΡ . ΠΡΠΎΠΌΠ΅ ΡΠΎΠ³ΠΎ, Π΄Π²Π° ΡΠ»Π΅Π½Π°, ΠΊΠΎΡΠΎΡΡΠ΅ Π±ΡΠ»ΠΈ ΠΎΡΠ΅Π²ΠΈΠ΄Π½ΠΎ ΠΌΡΡΠ΅ΠΆΠ½ΡΠΌΠΈ ΠΈΠ»ΠΈ Π½Π΅ΠΊΠΎΠΌΠΏΠ΅ΡΠ΅Π½ΡΠ½ΡΠΌΠΈ, Π±ΡΠ»ΠΈ ΠΏΠΎΠΊΠ°Π·Π°Π½Ρ Π·Π°ΠΊΠΎΠ»ΠΎΡΡΠΌΠΈ ΠΊ ΡΡΠ΅Π½Π°ΠΌ Ρ ΡΠΈΠΏΠ°ΠΌΠΈ Π² Π΄Π²ΡΡ ΡΠ°ΡΡΡΡ ΡΠΏΠΈΠ·ΠΎΠ΄Π°. ΠΠΊΠΈΠΏΠ°ΠΆ, ΠΊΠ°Π·Π°Π»ΠΎΡΡ, Π²ΠΎΠ·Π³Π»Π°Π²Π»ΡΠ»Π° ΡΠ°ΠΈΠ½ΡΡΠ²Π΅Π½Π½Π°Ρ ΡΠ΅ΠΌΠ½Π°Ρ ΡΠΈΠ³ΡΡΠ°, ΡΠ²ΠΈΠ΄Π΅Π½Π½Π°Ρ Π² ΠΊΠΎΠ½ΡΠ΅ ΡΠΏΠΈΠ·ΠΎΠ΄Π°. Π£ Π½ΠΈΡ , ΠΊΠ°Π·Π°Π»ΠΎΡΡ, Π±ΡΠ»ΠΈ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ»ΡΡΡΠ΅Π½Π½ΡΠ΅ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π΄Π²ΠΎΠ΅ ΠΈΠ· Π½ΠΈΡ ΡΡΠΌΠ΅Π»ΠΈ ΡΠ°Π½ΠΈΡΡ Π₯ΡΠ½ΠΊΠ° ΠΏΡΠ»ΡΠΌΠΈ. Π ΡΡΠΎΠΌ ΡΠΏΠΈΠ·ΠΎΠ΄Π΅ ΡΠ°ΠΊΠΆΠ΅ Π΄Π΅Π±ΡΡΠΈΡΠΎΠ²Π°Π»ΠΈ ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΡ A.T.P., Π½Π°ΡΠ°Π»ΡΠ½ΠΈΠΊΠΈ Π°Π³Π΅Π½ΡΠΎΠ².
Madness Combat 7.5
Π ΠΠ΅Π·ΡΠΌΠΈΠΈ 7.5 Π°Π³Π΅Π½ΡΡ ΡΠΆΠ΅ ΠΈΠΌΠ΅ΡΡ ΡΠΏΠ»ΠΎΡΠ½ΡΠ΅ ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΎΡΡΠ΅Π½ΠΊΠΈ. ΠΡΠΎΡ ΡΠΏΠΈΠ·ΠΎΠ΄ ΡΠ°ΠΊΠΆΠ΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²ΠΈΠ» A.T.P. ΡΠΎΠ»Π΄Π°ΡΠΎΠ², Π²ΡΠΎΡΠΎΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΠ΅ ΠΏΡΠΎΠ΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ ΠΎΡ Π°Π³Π΅Π½ΡΠΎΠ². Π’Π΅Π»Π΅Π²ΠΈΠ·ΠΈΠΎΠ½Π½ΡΠΉ ΡΠΊΡΠ°Π½ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ, ΡΡΠΎ ΠΊΠ°ΡΠ΅ΡΡΠ²Π° Π°Π³Π΅Π½ΡΠΎΠ² ΠΈΠΌΠ΅ΡΡ Π±ΠΎΠ»ΡΡΠ΅ ΠΊΠ°ΡΠ΅ΡΡΠ², ΡΠ΅ΠΌ Π²ΠΎΡΡΡΠ½.
Madness Combat 8: Inundation
ΠΠ³Π΅Π½ΡΡ ΡΠ½ΠΎΠ²Π° ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π² ΠΠ΅Π·ΡΠΌΠΈΠΈ 8 Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΏΠ΅ΡΠ΅Π΄ΠΎΠ²ΡΠΌΠΈ ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΠ°ΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠ΅ΠΏΠ΅ΡΡ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ ΡΠ°ΡΠ΅. ΠΠ½ΠΈ Π±ΡΠ»ΠΈ Π² ΡΠ΅Ρ ΠΆΠ΅ ΠΊΡΠ°ΡΠ½ΡΡ ΠΎΡΠΊΠ°Ρ , ΡΡΠΎ ΠΈ Π² ΠΠ΅Π·ΡΠΌΠΈΠΈ 7. Π ΠΎΡΠ»ΠΈΡΠΈΠ΅ ΠΎΡ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠΈΡ ΡΠΏΠΈΠ·ΠΎΠ΄ΠΎΠ², ΠΈΡ Π³Π»Π°Π²Π½ΡΠΌ Π²ΡΠ°Π³ΠΎΠΌ Π±ΡΠ» Π½Π΅ Π₯ΡΠ½ΠΊ, Π° ΠΠΈΡΡΡ, ΠΈ ΠΎΠ½ΠΈ Π²ΡΠ΅ Π΅ΡΠ΅ ΡΠ°ΠΊ ΠΆΠ΅ Π»Π΅Π³ΠΊΠΎ ΡΠ±ΠΈΡΡ.
Madness Combat 9: Aggregation
Π ΠΠ΅Π·ΡΠΌΠΈΠΈ 9 ΡΠΊΠΈΠΏΠ°ΠΆ Π°Π³Π΅Π½ΡΠΎΠ² ΡΡΠ°ΠΆΠ°Π»ΡΡ ΠΏΡΠΎΡΠΈΠ² Π‘ΡΠ½ΡΠΎΡΠ΄Π° ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ°. Π Π½Π°ΡΠ°Π»Π΅ ΡΠΏΠΈΠ·ΠΎΠ΄Π° ΠΎΠ½ΠΈ Π΅Ρ Π°Π»ΠΈ Π½Π° ΡΠΊΡΡΠ΅ΡΠ°Ρ , ΡΡΡΠ΅Π»ΡΡ Π² Π³Π»Π°Π²Π½ΡΡ Π³Π΅ΡΠΎΠ΅Π². ΠΠ΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π°Π³Π΅Π½ΡΠΎΠ² Π² ΡΠΏΠΈΠ·ΠΎΠ΄Π΅ ΠΈΠ³ΡΠ°Π»ΠΈ Π² ΠΊΠ°ΡΡΡ, ΠΏΠΎΠΊΠ° ΠΡΠ΄ΠΈΡΠΎΡ Π½Π΅ ΠΏΡΠ΅ΡΠ²Π°Π» ΠΈΡ ΠΈ Π½Π΅ ΠΎΡΠΎΡΠ»Π°Π» ΠΏΡΠΎΡΡ. ΠΠ΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΡΡΠΏΠΎΠ² Π°Π³Π΅Π½ΡΠΎΠ² Π±ΡΠ»ΠΈ ΠΏΠΎΠ³Π»ΠΎΡΠ΅Π½Ρ ΠΡΠ΄ΠΈΡΠΎΡΠΎΠΌ Π² ΠΊΠΎΠ½ΡΠ΅ ΡΠΏΠΈΠ·ΠΎΠ΄Π°.
Madness Combat 10: Abrogation
ΠΠΎΠΌΠ°Π½Π΄Π° Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅ΡΡΡ, ΡΡΠΎΠ±Ρ Π±ΠΎΡΠΎΡΡΡΡ ΠΏΡΠΎΡΠΈΠ² Π₯ΡΠ½ΠΊΠ° ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄Π°. ΠΠ½ΠΈ ΠΏΠΎΠΌΠΎΠ³Π°Π»ΠΈ ΠΡΠ΄ΠΈΡΠΎΡΡ, ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ ΠΏΡΠΎΡΠΈΠ²ΠΎΡΡΠΎΡΠ» Π³Π»Π°Π²Π½ΡΠΌ Π³Π΅ΡΠΎΡΠΌ, Ρ ΠΎΡΡ ΠΎΠ½ΠΈ Π½Π΅ ΠΌΠΎΠ³Π»ΠΈ ΡΡΠ°Π²Π½ΠΈΡΡΡΡ Ρ ΡΠ²Π΅Π»ΠΈΡΠ΅Π½Π½ΡΠΌ Π₯ΡΠ½ΠΊΠΎΠΌ ΠΈ ΠΏΡΠΎΠ²ΠΎΡΠ½ΡΠΌ Π‘ΡΠ½ΡΠΎΡΠ΄ΠΎΠΌ. ΠΠ΄Π½ΠΎΠΌΡ ΠΈΠ· Π½ΠΈΡ ΡΠ΄Π°Π»ΠΎΡΡ ΡΠ΄Π°ΡΠΈΡΡ Π₯ΡΠ½ΠΊΠ° ΠΏΠΎ Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΡ ΠΎΡΠ½ΠΈΡΡΠΈΠΌ Π½ΠΎΠΆΠΎΠΌ, Π½ΠΎ Π±Π΅Π· ΠΎΡΠΎΠ±ΠΎΠ³ΠΎ ΡΡΡΠ΅ΠΊΡΠ°. Π ΡΡΠΎΠΌ ΡΠΏΠΈΠ·ΠΎΠ΄Π΅ Π΄Π²Π° Π°Π³Π΅Π½ΡΠ° Π±ΡΠ»ΠΈ ΡΡΠΏΠ΅ΡΠ½ΠΎ Π²ΠΎΡΠΊΡΠ΅ΡΠ΅Π½Ρ Π·Π°ΠΊΠ»ΠΈΠ½Π°Π½ΠΈΠ΅ΠΌ ΠΡΠ΄ΠΈΡΠΎΡΠ°, ΡΡΠΎ Π΄Π°Π»ΠΎ ΠΈΠΌ Π·Π½Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ»ΡΡΡΠ΅Π½Π½ΡΡ Π±ΠΎΠ΅Π²ΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ. Π Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΊ ΡΡΡΠΏΠ°ΠΌ, Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΆΠΈΠ²ΡΡ Π°Π³Π΅Π½ΡΠΎΠ² Π±ΡΠ»ΠΈ ΠΏΠΎΠ³Π»ΠΎΡΠ΅Π½Ρ ΠΡΠ΄ΠΈΡΠΎΡΠΎΠΌ, ΡΡΠΎΠ±Ρ Π·Π°Π»Π΅ΡΠΈΡΡ Π΅Π³ΠΎ ΡΠ°Π½Ρ ΠΈ ΡΡΠΈΠ»ΠΈΡΡ Π΅Π³ΠΎ ΡΠΈΠ»Ρ.
ΠΡΠ΄ΠΈΡΠΎΡ Π²ΠΎΡΠΊΡΠ΅ΡΠΈΠ» Π΄Π²ΡΡ Π°Π³Π΅Π½ΡΠΎΠ² Ρ Π΅Π³ΠΎ ΠΏΠΎΠ»Π½ΠΎΠΌΠΎΡΠΈΡΠΌΠΈ Π² ΡΡΠΈΠ»Π΅Π½Π½ΠΎΠΉ ΡΠΎΡΠΌΠ΅. ΠΡΠΈ Π°Π³Π΅Π½ΡΡ Π±ΡΠ»ΠΈ ΡΠΏΠΎΡΠΎΠ±Π½Ρ ΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²Π΅Π½Π½ΡΠ΅ ΡΠ΄Π°ΡΡ ΠΏΠΎ ΡΠ΅Π»Ρ ΠΈ Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΈ ΠΈΠΌΠ΅Π»ΠΈ Π³ΠΎΡΠ°Π·Π΄ΠΎ Π±ΠΎΠ»Π΅Π΅ Π±ΡΡΡΡΡΠ΅ ΡΠ΅ΡΠ»Π΅ΠΊΡΡ, ΡΠ΅ΠΌ ΠΎΠ±ΡΡΠ½ΡΠ΅ Π°Π³Π΅Π½ΡΡ. ΠΠ°ΠΊ ΠΈ Ρ ΠΠΈΡΡΡΠ°, Ρ Π½ΠΈΡ ΡΠ°ΠΊΠΆΠ΅ Π±ΡΠ»ΠΈ Π½Π°Π»ΠΈΡΡΠ΅ ΠΊΡΠΎΠ²ΡΡ Π³Π»Π°Π·Π°, ΠΊΠΎΡΠΎΡΡΠ΅ Π±ΡΠ»ΠΈ ΡΠ°ΡΡΠΈΡΠ½ΠΎ ΡΠΊΡΡΡΡ Π·Π° ΠΈΡ ΡΠ΅Π½ΡΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΡΠ°Π½ΠΎΠ²ΠΈΠ»ΠΈΡΡ ΡΠ΅ΠΌΠ½ΠΎ-ΡΠ΅ΡΡΠΌΠΈ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΏΡΠΎΡΠ΅ΡΡΠ° Π²ΠΎΡΠΊΡΠ΅ΡΠ΅Π½ΠΈΡ. Π‘ΡΠ½ΡΠΎΡΠ΄Ρ ΡΠ΄Π°Π»ΠΎΡΡ ΠΏΡΠ΅ΡΠ²Π°ΡΡ Π²ΠΎΡΠΊΡΠ΅ΡΠ΅Π½ΠΈΠ΅, ΡΠ½ΠΈΡΡΠΎΠΆΠΈΠ² ΡΠ΅Π»ΠΎ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΠΎΡΡΠ±Π΅ΡΠ³Π° 500, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΏΡΠΎΡΠ΅ΡΡ Π±ΡΠ» Π·Π°Π²Π΅ΡΡΠ΅Π½.
Madness Combat 11: Expurgation
ΠΠΎΠΌΠ°Π½Π΄Π° ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΠΊΠ°ΠΊ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊ ΠΈΠ· ΠΏΠΎΠ΄ΡΠ°Π·Π΄Π΅Π»Π΅Π½ΠΈΡ A.A.H.W., Π²ΡΠ·Π²Π°Π½Π½ΡΡ Π’ΡΠΈΠΊΠΊΠΈ Π² Π°Π΄ΡΠΊΠΎΠΌ ΠΈΠ·ΠΌΠ΅ΡΠ΅Π½ΠΈΠΈ. ΠΡΠ΅ ΠΎΠ½ΠΈ Π±ΡΠ»ΠΈ ΡΠ±ΠΈΡΡ Π»ΠΈΠ±ΠΎ Π₯ΡΠ½ΠΊΠΎΠΌ, Π»ΠΈΠ±ΠΎ Π‘ΡΠ½ΡΠΎΡΠ΄ΠΎΠΌ.
CHASE.fla
ΠΠ³Π΅Π½ΡΡ Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ ΡΡΠ΅Π΄ΠΈ ΠΆΠ΅ΡΡΠ² ΠΠ΅ΠΉΠΌΠΎΡΠ° Π² Π±Π»ΠΈΠΆΠ°ΠΉΡΠ΅Π΅ Π²ΡΠ΅ΠΌΡ. ΠΡΠΈΠΌΠ΅ΡΠ°ΡΠ΅Π»ΡΠ½ΠΎ, ΡΡΠΎ Ρ Π½ΠΈΡ Π΅ΡΡΡ ΡΠ΅ΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ Π°Π³Π΅Π½ΡΠΎΠ², Π° Π½Π΅ ΠΊΠ°ΠΊΠ°Ρ-Π»ΠΈΠ±ΠΎ ΠΈΡΠ΅ΡΠ°ΡΠΈΡ ΠΊΡΠ°ΡΠ½ΡΡ ΠΎΡΠΊΠΎΠ².
ANAMNESIS.fla
Π§Π΅ΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ Π°Π³Π΅Π½ΡΠΎΠ² Π΄Π΅Π»Π°ΡΡ Π΅ΡΠ΅ ΠΎΠ΄Π½ΠΎ ΠΏΠΎΡΠ²Π»Π΅Π½ΠΈΠ΅ Π² ΠΊΠΎΡΠΎΡΠΊΠΎΠΌΠ΅ΡΡΠ°ΠΆΠΊΠ΅. 2 Π°Π³Π΅Π½ΡΠ° Π² ΡΡΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ Π±ΡΠ»ΠΈ Π»Π΅Π³ΠΊΠΎ ΡΠ±ΠΈΡΡ ΠΠ΅ΠΉΠΌΠΎΡΠΎΠΌ.
DedmosRebuilt.fla
ΠΠ΄ΠΈΠ½ Π°Π³Π΅Π½Ρ ΠΈΠΌΠ΅Π» Π½Π΅ΡΡΠ°ΡΡΡΠ΅ Π±ΡΡΡ Π½Π°ΡΠ°ΠΆΠ΅Π½Π½ΡΠΌ Π½Π° ΡΠ΅ΠΏΡ Π½Π°Π΄ Π΄ΡΡΠΎΠΉ Π² ΠΏΠΎΠ»Ρ; ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ ΠΏΡΡΠ°Π»ΡΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡΡΡ, ΠΠ΅ΠΉΠΌΠΎΡ ΠΏΡΠΎΡΠ΅Π» ΠΏΠΎ ΡΠ΅ΠΏΠΈ, ΡΠΊΡΠ°Π» Π΅Π³ΠΎ ΠΎΡΠΊΠΈ, Π° Π·Π°ΡΠ΅ΠΌ ΡΠ΄Π°ΡΠΈΠ» Π΅Π³ΠΎ Π²Π΄ΠΎΠ»Ρ ΡΠ΅ΠΏΠΈ ΠΈ Π² ΡΡΠ΅Π½Ρ. ΠΡΡΠ³ΠΎΠΌΡ Π°Π³Π΅Π½ΡΡ Π²ΠΎΡΠΊΠ½ΡΠ»ΠΈ Π΄ΡΠ±ΠΈΠ½ΠΊΡ Π² Π³ΠΎΡΠ»ΠΎ, ΠΈ ΠΎΠ½, Π·Π°Π΄ΡΡ Π°ΡΡΡ ΠΈ ΠΈΡΡΠ΅ΠΊΠ°Ρ ΠΊΡΠΎΠ²ΡΡ, ΠΏΠΎΠ±ΡΠ΅Π» Π² ΡΠΎΡΠ΅Π΄Π½ΡΡ ΠΊΠΎΠΌΠ½Π°ΡΡ ΠΈ ΡΠΌΠ΅Ρ.
ΠΠΎΡΠ»Π΅ ΡΠΎΠ³ΠΎ, ΠΊΠ°ΠΊ «2BDamned» ΠΈΠ·Π²Π»Π΅ΠΊ ΠΠ΅ΠΉΠΌΠΎΡΠ° ΠΈΠ· Π§ΠΈΡΡΠΈΠ»ΠΈΡΠ°, ΡΡΠΈ Π³ΠΈΠ³Π°Π½ΡΡΠΊΠΈΡ Π°Π³Π΅Π½ΡΠ° Π²ΡΡΠ»ΠΈ ΠΈΠ· ΡΡΠ΅Π½Ρ ΡΠΊΠ°Π»Ρ, ΡΡΠΎΠ±Ρ Π½Π°ΠΏΠ°ΡΡΡ Π½Π° Π½ΠΈΡ . ΠΡΠΈ Π°Π³Π΅Π½ΡΡ Π½ΠΎΡΠΈΠ»ΠΈ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΎΡΡΠ΅Π½ΠΊΠΈ ΠΈ ΠΈΠΌΠ΅Π»ΠΈ Π½Π΅Π±ΠΎΠ»ΡΡΠΈΠ΅ Π²ΡΡΡΡΠΏΡ ΠΊΠΎΡΡΠΈ ΠΈΠ»ΠΈ ΠΊΠ°ΠΌΠ½Ρ, ΡΠ°Π·Π±ΡΠΎΡΠ°Π½Π½ΡΠ΅ Π²ΠΎΠΊΡΡΠ³ ΠΈΡ Π»ΠΈΡ.
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 001Π
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 010A
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 100A
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 101A
Π’ΠΎΠ»ΡΠΊΠΎ ΡΡΠΈ Π°Π³Π΅Π½ΡΠ° ΠΏΠΎΡΠ²ΠΈΠ»ΠΈΡΡ Π² ΠΠ½ΡΠΈΠ΄Π΅Π½ΡΠ΅: 101A, ΠΎΡ ΡΠ°Π½ΡΡ Π·Π΄Π°Π½ΠΈΠ΅, Π½Π°Π±Π»ΡΠ΄Π°Ρ Π·Π° ΠΏΡΠΎΡ ΠΎΠ΄ΡΡΠΈΠΌ ΠΌΠΈΠΌΠΎ ΠΊΡΡΡΠ΅ΡΠΎΠΌ. ΠΡΠΎ Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½Π°Ρ Π°Π½ΠΈΠΌΠ°ΡΠΈΡ, Π³Π΄Π΅ ΠΎΠ½ΠΈ Π½Π΅ ΡΡΠ°ΠΆΠ°ΡΡΡΡ ΠΈ Π½Π΅ ΡΠ±ΠΈΠ²Π°ΡΡ ΠΈΠ»ΠΈ ΡΠΌΠΈΡΠ°ΡΡ.
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 110A
ΠΠ³Π΅Π½ΡΡ Π² ΡΡΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ ΡΠΎΡ ΡΠ°Π½ΡΡΡ ΡΠ²ΠΎΡ ΠΎΠ±ΡΡΠ½ΡΡ ΡΠΎΠ»Ρ ΠΆΠ΅ΡΡΠ², ΡΠ±ΠΈΡΡΡ Π² Π±ΠΎΠ»ΡΡΠΎΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅ Π³Π»Π°Π²Π½ΡΠΌ Π³Π΅ΡΠΎΠ΅ΠΌ, ΠΠΈΡΡΡΠΎΠΌ. Π ΠΊΠΎΠ½ΡΠ΅ ΡΠΏΠΈΠ·ΠΎΠ΄Π° ΠΠΈΡΡΡ ΠΊΠΎΡΠΈΠ» ΠΡΠ΄Ρ ΠΏΡΠΈΠ±Π»ΠΈΠΆΠ°ΡΡΠΈΡ ΡΡ Π°Π³Π΅Π½ΡΠΎΠ² Ρ ΠΌΠΈΠ½ΠΈΠ³Π°Π½ΠΎΠΌ Π² ΡΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΠΎΠΊΠ°Π·Π΅.
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 111A
Π’ΡΠΈ Π°Π³Π΅Π½ΡΠ° ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π² ΠΠ½ΡΠΈΠ΄Π΅Π½ΡΠ΅: 111A. ΠΎΠ΄Π½Π°ΠΊΠΎ ΠΎΠ½ΠΈ ΡΠ²Π»ΡΡΡΡΡ ΠΏΡΠΎΡΡΠΎ ΡΠ΅Π»ΡΠΌΠΈ ΠΠΈΡΡΡΠ°, Π° Π½Π΅ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡΠ°ΠΌΠΈ Π² ΡΡΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ.
ΠΠ½ΡΠΈΠ΄Π΅Π½Ρ: 1000A
ΠΠ³Π΅Π½ΡΡ ΡΠ²Π»ΡΡΡΡΡ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡΠ°ΠΌΠΈ Π² ΡΡΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ, Π±ΠΎΡΡΡΡ ΠΏΡΠΎΡΠΈΠ² Π₯ΡΠ½ΠΊΠ° ΠΈ ΠΠΈΡΡΡΠ°. ΠΠ΄Π΅ΡΡ Ρ Π½ΠΈΡ Π½ΠΎΠ²ΡΠΉ ΠΊΡΠ°ΡΠ½ΡΠΉ ΠΎΡΡΠ΅Π½ΠΎΠΊ ΠΎΡΠΊΠΎΠ².
ROMP.FLA
ΠΠ³Π΅Π½ΡΡ ΠΏΠΎΡΠ²ΠΈΠ»ΠΈΡΡ Π² ΡΡΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΡΠ΅Π»Π΅ΠΉ Π΄Π»Ρ Π‘ΡΠ½ΡΠΎΡΠ΄Π° ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ°, Π³Π΄Π΅ Π²ΡΠ΅ ΠΎΠ½ΠΈ Π±ΡΠ»ΠΈ Π»Π΅Π³ΠΊΠΎ ΡΠ±ΠΈΡΡ Π΄ΡΡΡΠΎΠΌ.
Madness Interactive
Π Madness Interactive Ρ ΠΈΠ³ΡΠΎΠΊΠ° Π΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΎΠ΄Π΅Π²Π°ΡΡΡΡ Π² Π΄Π΅Π»ΠΎΠ²ΠΎΠΉ ΠΊΠΎΡΡΡΠΌ ΠΈ/ΠΈΠ»ΠΈ ΠΎΡΡΠ΅Π½ΠΊΠΈ Π‘ΠΌΠΈΡΠ°, ΠΏΠΎΡ ΠΎΠΆΠΈΠ΅ Π½Π° ΡΠ΅, ΡΡΠΎ Π±ΡΠ»ΠΈ Ρ Π°Π³Π΅Π½ΡΠΎΠ². ΠΠ° ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΈΡ ΡΡΠ°ΠΏΠ°Ρ ΡΡΠΆΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΠ΅ΠΆΠΈΠΌΠ° ΠΏΠΎΡΡΠΈ Π²ΡΠ΅ Π²ΡΠ°Π³ΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ, Π½ΠΎΡΡΡ Π΄Π΅Π»ΠΎΠ²ΡΠ΅ ΠΊΠΎΡΡΡΠΌΡ, Π° ΠΈΠ½ΠΎΠ³Π΄Π° ΠΈ ΠΎΡΡΠ΅Π½ΠΊΠΈ Π‘ΠΌΠΈΡΠ°, Π²Π΅ΡΠΎΡΡΠ½ΠΎ, ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡΠΈΠ΅ Π°Π³Π΅Π½ΡΠΎΠ².
Madness: Project Nexus
Deimos
Not to be confused with Deimos in MADNESS: Project Nexus.
Deimos | |
---|---|
Deimos, as seen in Madness Combat 9. | |
Debut: | Madness Combat 5: Depredation |
Appearances: | 14 (3 non-canon) |
Role(s): | Protagonist |
Kills: | 245 (46 non-canon) |
Deaths: | 3 (2 non-canon) |
Allies: | Sanford, Hank J. Wimbleton, 2BDamned, Fellow09 (formerly) |
Enemies: | A.A.H.W, Tricky, Auditor, Grunt, Fellow09 |
Gadget-brandishing and meathook-wielding extraction team duo, who work closely with Hank but whose loyalties are not fully known.
— MADNESS: Project Nexus Kickstarter
«The moment Deimos lit up that cigarette, he was doomed to die.»
— Matt «Krinkels» Jolly, creator of the Madness series
Deimos is the tritagonist of the Madness Combat series who first appeared alongside Sanford in Madness Depredation. He has a bandaged head, wears a headset and visor and has been seen wearing a vest with a white tank-top underneath. His first chronological appearance in the series is in Madness Combat 5: Depredation, and he appeared again in Madness Combat 5.5 as one of the protagonists. Deimos makes his last appearance alive so far in DedmosRebuilt.fla, the final part of the canonical spin-off series, Dedmos Adventure.
Contents
Personality
Compared to the likes of Hank and Sanford, Deimos seems to take his job less seriously, as illustrated when he flashes an agent a «Rock On» sign while killing him in Madness Combat 5.5, when he jokingly tries to scare Sanford by donning an A.T.P. mask and waving around a carbon knife in Madness Combat 9, when he dances before stealing the sunglasses off an agent which he then kills and later he dabs before brutally killing another agent again in DedmosRebuilt.fla, when he taunts an agent by pointing at him after sticking a baton into his head in that same episode, and when he apparently made and won a bet with Sanford in Incident: 100A. His carefree nature is especially shown in MADNESS: Project Nexus, where he asks Bandits to βmove along and dance for another dayβ. When Sanford explains how the Bandits will eat their bodies if they are defeated, he says Sanford would be a βbig kielbasaβ to them.
It is implied through text in POWERLESS.fla that Deimos is not very bright, as if he had taken the time to examine his surroundings and situation instead of rushing in, he would not have met his fate at the end of the short. In the next episode it’s shown that he uses 8520 as his password, which on a standard numpad is input by swiping a line from top to bottom. Lastly, posters set about by 2BDamned chastise him for being impatient and impulsive.
It is also implied in SACRIFICE.fla that Deimos is very flippant and disinterested. As he falls perpetually through Purgatory he simply acts annoyed and smokes a cigarette rather than demonstrate any fear.
He also seems to have a higher pain tolerance than Sanford, as shown in ANAMNESIS.fla, and SACRIFICE.fla, that his jaw, and many other parts of his face, are missing. However, it seems that he is not in pain, and barely pays attention to it, but Krinkels confirmed that he felt pains of all varieties, while being in the purgatory dimension. Also shown in Madness Combat 5.5, Deimos survived being crushed by the rave party, but also showing to be in little, to no pain.
Powers and Abilities
Deimos, like Sanford and Hank, is very skilled in combat, as his profession requires him to be. However, unlike the more melee-savvy Sanford, Deimos prefers to use firearms and even explosives where he can. This skill was especially useful in their earlier involvement in the story, where Deimos had to protect an injured Sanford until he could recover. His skill in firearms is at a point where he can accurately fire dual-wielded G36 assault rifles or an MG-42 from the hip with ease, a task that would be very difficult for most. His skill in explosives often sees him equipped with such weapons as the M203, flashbangs, or time bombs. All-in-all, his proficiency with ranged weapons and explosives allowed him to maintain a higher kill count than Sanford up until his death. His fighting style typically involves him taking the lead and charging in, without very much strategy. Given that this style is very similar to the fighting styles utilized by AAHW units, its likely that Deimos’s fighting style was learned from his time on the agency. Another flaw he may have gained from the agency is his occasionally slow reaction time, which allowed for him to be blinded by a flashbang, «Sanford» to be shot by an ATP Soldat, and even failing to react to an enhanced ATP engineer entering the room in time, the latter would prove ultimately fatal for him.
Deimos’s most useful ability is his knowledge in the field of technology. From Madness Combat 7.5 onward, Deimos would be equipped with a headset, communications backpack, and PDA. The PDA was used to receive instructions for the team, and his headset and com-pack was utilized in Madness Aggregation to confirm with an unknown person that they had located Hank. With his former employment and experience in the AAHW, Deimos proves useful when it comes to accessing their technology, having been observed to input a code to unlock spike gates, using a terminal to get directions around a facility, and even being capable of using an Agent Magnification Chamber to revive and enhance Hank. Deimos is also often the driver of the two, driving their convertible, a truck, and even being capable of flying helicopters. He also seems to possess somewhat incredible luck, escaping four near-death scenarios: being crushed by the Flying Party, nearly being crushed by another building, nearly being shot in the head by the engineer that shot Sanford, and accidentally dodging two potentially fatal shots from an A.T.P. soldat after being blinded by a flashbang.
Initially Deimos, like Sanford, contained no special powers. He, along with Sanford, were ordinary grunts who just handed Hank a weapon. However in the spin-off series Dedmos Adventure, which chronicles his experience in Purgatory, Deimos changes significantly in the final episode, DedmosRebuilt.fla. After having his body continually broken down for the prior four episodes, it is renewed with stone covering his jaw, chest, and hands. This enables him to deliver especially harder-hitting punches, capable of leaving severely deforming and often fatal marks on bodies bigger than his own. He also gains magic abilities, able to summon stone spikes from the ground, or even magnify people, as he might have done accidentally with FellowD9. His endurance has significantly boosted, as he can now get up and fight fine after being slammed into walls hard enough to leave a crater. His agility and perception were also increased, as he is seen dodging punches, blows, chains, and delivering hard hits with extreme ease. He is able to throw around enemies larger than him, spin/bicycle/drop-kick, and even slam or stomp enemies hard enough to firmly embed them into walls or floors. With all of this, Deimos’ overall abilities in hand-to-hand and melee combat put him up to a level comparable to, if not greater than Mag Hank. However, given that this all occurs in Purgatory, it is unknown if these powers and abilities transferred with Deimos when he was brought back to Nevada.
Appearances
Madness Combat 5: Depredation
In his first appearance, Deimos appeared at the end of the animation along with Sanford. He was driving a convertible while Sanford gave Hank a dragon sword to fight Tricky. He was then crushed by the Flying Party with his partner Sanford. In this episode, they both appear as unadorned Madness grunts.
This is the one of two instances where Hank, Sanford and Deimos appear alive in the same scene, the other being in the non-canon Incident: 100A.
Madness Combat 5.5
Deimos as he appears in Madness Combat 5.5
Madness Combat 5.5 was Deimos’ first chronological appearance as a protagonist. He and Sanford survived being crushed by the Flying Party, but suffered wounds to their heads. While going through the building alongside Sanford, they encounter many 1337 agents, who he quickly overcomes with the help of Sanford.
As they continue slaughtering agents, Sanford finds a second roll of bandages and wraps it around Deimos’ head wound for him. After killing many 1337 agents, they enter a room where a crack appears, showing the red static sky. Suddenly, a red beam pours into the crack, grabbing dead agents and making their heads explode. The protagonists, confused by what they saw, rush into the next room, where they kill the agents stationed there.
When Tricky entered the room, he pointed at Deimos and Sanford and using superhuman speed, attacks them. Tricky managed to block Deimos’ attacks and knocked him through the wall. Outside, Sanford and Deimos continue slaying more agents. During their onslaught, Deimos, who was smoking while watching Sanford fight, was almost crushed when a building fell right behind him.
When a mysterious train was coming right at Sanford and Deimos, Deimos fired at it with a FAMAS, but with no effect. However, the train did not hit the two as they stepped aside of the track.
Madness Combat 6.5
Deimos and Sanford once again appear as the protagonists and follows the event from the previous episode. This is the episode where Deimos gets his look in Madness Combat 9 (except he has fewer bandages and no headset). When Sanford gets shot by the A.T.P. engineer, Deimos dodges the other shot, steals his revolver and kills him. Deimos then helps his partner to get on his feet and proceeds to go through the room where the train appeared.
While Sanford is heavily injured, Deimos proceeds to cover him with a QBZ-95, by killing every 1337 agent and A.T.P. engineer that engages them. After going some through some rooms and Deimos having killed many agents, he arrives into a ledge where 1337 agents are waiting below. Sanford then suddenly joins the fight too, by injecting himself with a shot of adrenaline which also healed him after he put on bandages, and picking up a Mossberg 500. Deimos then joins Sanford and they go into the other room. Deimos uses a bowie knife and a PM-9 to kill the agents in the room, then Sanford proceeds to give him a grenade launcher and a belt, that Deimos puts around his hip.
As they go into the next room, the 1337 agents have been slightly upgraded and now possess crimson shades instead of black shades. Deimos easily kills some agents, as Sanford kills most of them with his Bren gun that he found. Before going forwards, Deimos decides to take his grenade launcher and shoots a grenade at an A.T.P. engineer and two l33t agents, which annihilates them. After they kill more agents, they proceed to take an elevator and go down a floor. Here Deimos uses his PM-9 to kill his enemies.
Deimos in Madness Combat 6.5 (with less bandages on his head).
Afterwards, they see a place called ‘The Rift’, then suddenly, a group of A.A.H.W. agents arrive in a truck, but Deimos picks up his M203 and shoots a grenade at the truck, destroying all the agents inside. Deimos and Sanford get inside the Rift and see an unarmed grunt, but they don’t kill him. Inside The Rift, Deimos starts searching for some new clothes, to change his look. He first picks up a l33t suit, but Sanford tells with his hands that he doesn’t like it. Deimos then picks up some grey teashades, Sanford’s signature glasses. He first wears them, but he then gives them to Sanford, who puts them on and keeps them, meaning that he likes them. Following his partner’s steps, he then wore the crimson shades that the l33t agents now have, but Sanford gives a thumbs down, implying that he dislikes them, much to Deimos’ displeasure. As they continue like before, Deimos finally picks up a shirt and jacket, which he keeps for the entire series, and his signature visor.
Then without warning, the door blows up and Deimos, along with Sanford, kill the intruding agents with his PM-9, that he then drops. The protagonists go left and climb up a ladder, arriving on the roof of the building. Deimos kills five l33t agents with a pistol and then they see a helicopter. They go inside it, Deimos being the pilot, and they escape by flying off to the sky.
Madness Combat 7.5
In this animation, Deimos and Sanford infiltrate the facility where A.T.P. soldats are manufactured. He first appears with a suppressed MK-23 and kills two l33t agents. As they go further, killing one A.T.P. engineer and a few l33t agents, they take an elevator down and kill several more drunk agents who are celebrating the death of an unknown target. Deimos then acquires an MG-42 and in the next room Sanford is the one to kill all the enemies (Maintaining stealth), while Deimos just sits back and lights up a cigarette.
Due to the size of the next rooms, Deimos and Sanford break stealth and use unsilenced weapons. Deimos runs out of ammo at some point, throws his machine gun and decides to use his MK-23 again plus a K6-92 that he finds on the ground, killing more agents. They then arrive to a room with a spike gate, where Deimos uses the last bullets of his pistol to kill a l33t agent and drops it. He then puts a code, which opens the spiked gates and clear the path. But suddenly, a flashbang thrown by a A.T.P. soldat blinds Deimos, making him unable to fight and luckily dodge two bullets which would have killed him. Sanford then proceeds to kill the two A.T.P. soldats that ambush them and they go to the next room, opening another spiked gate.
After killing many l33t agents and one A.T.P. soldat in the next two rooms, Deimos along with Sanford arrive in a terminal. With the help of Sanford, Deimos uses an SMG to kill all the agents that were guarding the computers and then, an engineer goes into a computer, trying to activate the rest of the A.T.P. soldats. Deimos goes after him and punches him two times, killing him. As they go forward, the protagonists see five A.T.P. soldats being activated thanks to a blue lighting due to the computers. The A.T.P. soldats try to attack both Deimos and Sanford, but Deimos easily punches them, knocking them back as Sanford kills them and manages to kill one using a L337 sword.
Afterwards, he watches how the computers are being ready to auto-repair themselves, but Deimos plants a time bomb which says N0:PE and blows up the terminal with it. As the bombs explodes, he leaves the room with Sanford, lighting up another cigarette and smoking. Suddenly, he receives a message informing them that Hank has been terminated.
Madness Combat 9: Aggregation
In terms of animation release date, Deimos and Sanford make their first appearance as protagonists. Deimos hijacks a truck full of A.T.P. engineers in the beginning, and he carries Hank’s corpse throughout the episode keeping him mostly occupied and leaving much of the fighting to Sanford. Though this does not stop him from occasionally using his free hand to fire a gun or dropping Hank’s body to engage in melee combat. He mostly wields two G36s, but discards them both soon.
At one point in this episode, Deimos picks up one of the dead A.T.P. engineer’s masks and puts it on, grabbing one of their knives and waving it about as some sort of a joke. This is apparently supposed to scare Sanford, but he displays an annoyed expression and simply smacks Deimos on the head instead, knocking his mask off then gesturing to Hank’s body as Deimos then picks it up.
Deimos falls at the hands of an enhanced A.T.P engineer.
When Deimos is activating the magnification chamber to revive Hank, one of the two enhanced A.T.P engineers enters the room, and shoots Deimos several times, killing him. Later in the animation, the newly-revived Hank uses Deimos’ ravaged dead body as a decoy to distract the enhanced engineers before blowing them up with a pipe bomb. Deimos had been seen smoking earlier in the episode (and in Madness Combat 5.5 and Madness Combat 7.5), suggesting that he died because he was a smoker; Krinkels himself said, «The moment Deimos lit up that cigarette, he was doomed to die.», though this might not have been related intentionally.
Madness Combat 10: Abrogation
Deimos’ ravaged corpse.
His limp corpse from Madness Aggregation makes a brief appearance at the beginning of the episode, but is then hidden behind the Auditor’s rising platform once he begins to assemble his fortress.
Deimos’ body is not seen when the Auditor sucks up bodies to heal and increase his mass.
CHASE.fla
Deimos is pursued by A.T.P. soldats into a miniature world, where he kills them with a lever-action shotgun. He flips a gravity-altering lever to go into a hole in the world, but misses and falls into the sky. His body appears to be covered in either scars or burns which evoke the fatal injuries he suffered in Madness Combat 9. This is also the first time he does not appear alongside Sanford in an animation.
SACRIFICE.fla
Deimos’ appearance halfway through the short.
A continuation of CHASE.fla, Deimos is first seen falling through the sky and colliding with a floating island, then impaled by a chain and thrown into an office, the injuries he receives during this time taking his lower jaw off. He takes an Automag V and TAR-21 from combatants and fights his way out of The Bakery! and against more enemies outside. After killing the last one, a chain and a body resembling Hank in his Madness Combat 3 appearance fall to the ground in front of him. He touches the body out of curiosity, and is overwhelmed with red images and static, and stumbles backwards before being impaled by six chains.
ANAMNESIS.fla
The impact of the chains in the previous short forced him into an eerie room, and is dragged all the way in by another chain, revealing his now disfigured appearance. Shortly after stabbing a 1337 agent with his own MP7, he looks into a window and waves to his partner Sanford, only to watch him be gunned down by a soldat. He tries to rush to him but the door to the next room refuses to open, and is dragged by a chain into the ceiling, and thrown back into the room through the floor. He continues his run to Sanford, this time saving him from being killed again, and is startled by a heavily unnaturally acting Sanford.
The animation ends when a chain pulls Deimos underneath a falling ceiling and is crushed.
POWERLESS.fla
Deimos’ appearance post-impalement.
The ceiling that crushed Deimos in the previous short rises, letting Deimos get dragged through the floor into a newly opened void. He is then seen falling, grabbing onto a lever and pulling it down, and landing on a platform below. A tentacle resembling Mag Hank’s arm impales Deimos and forces him through an outline portion of a wall, dropping him on a plateau, where he is approached by an L22-wielding A.T.P. engineer, who is abruptly embedded into a wall. After getting up, he sees another engineer wielding a QBZ-95, and kills them with the L22, their appearance changing to resemble Deimos with an A.T.P. mask. He tries to advance, but the tentacle digs into the ground and pulls him back, where he kills another engineer, and is then embedded into another wall.
DedmosRebuilt.fla
Deimos gets teleported into a small room that is floating. He pulls out an M-5.1 which prompts «ENTER PASSWORD.» Deimos punches in the password which is 8520. It then shows up a message saying «THIS IS GONNA HURT.» Suddenly the floor opens and Deimos is flung outside, getting hit with a chain as rocks fly into him. He then is mysteriously gravitated to the right, and gets teleported into a very large room.
A rock suddenly teleports in the middle of it, with a chain going through the rock. Deimos jumps out of it, now having rock infused all over his body, covering his chest and jaw, assumed to hide his wounds. A grunt enters the room and then magnifies, appearing to be double the size of Deimos.
3 more enter the room and Deimos successfully manages to slaughter them. Going to the very right door, Deimos jumps onto an engineer and shoots an agent and a grunt with the engineer’s weapon. He then throws the engineer into the wall. A chain flies into the engineer and a second one flies through an agent jumping through the gap in the middle of the room. The agent struggles and Deimos approaches, doing a small dance and then taking the agent’s shades before Deimos dropkicks him into the wall. Proceeding, Deimos jumps through the gap in the middle of the room and lands into a cave-like place. A normal-sized grunt climbs into the area and promptly takes out a mysterious device to temporarily incapacitate Deimos to have a chat with «2BDamned,» via computers.
The grunt, named Fellow09 in the chatlog, says that he got Deimos and he was compliant. 2BDamned responds with «Neat,» until Fellow09 asks him to check his sector. Deimos regains consciousness and proceeds to mercilessly beat Fellow09. A chain goes through the area and Deimos dodges it by jumping onto it. He then teleports into a new room, killing an agent in the process. He then proceeds to kill 2 more agents, a grunt, and an engineer. Going into the door to the left he kills another engineer, another agent and grabs a machete to kill 4 agents and 1 grunt. A chain goes through the room but Deimos successfully dodges it again, going into the far left door. As he enters, a strange button emerges from the floor and smashes into Deimos. He gets teleported back into Nevada, where 2BDamned is. As they «greet», 4 unique enemies appear. 3 appear to be heavily upgraded, magnified agents and 1 is a soldat with the same enhancements. 2BDamned and Deimos back away as 2BDamned says «God damn it Deimos.»
Incident: 100A
This is the first Incident where Deimos and Sanford are the main protagonists. At the beginning of the animation, we see a cardboard cut-out of Deimos held by Sanford waving at an agent as distraction. The real Deimos then stabs the agent and gets an amount of money from Sanford, who apparently lost a bet to Deimos. They then get to a room where they see a grunt getting beat up by a l33t agent and Sanford kidnaps him. Deimos then covers them through the whole incident, also killing some paintball mask wearing agents which are seen for the first time. He then steals a truck and go meet with Hank, carrying Sanford and the grunt. While Sanford shows the grunt to Hank, he lights up a cigarette. Hank then states that it was the wrong guy. In the end, Deimos gets back in the truck, alongside Sanford to find the right person. It is unknown which grunt Hank was talking about, or what was the use of it.
Incident: 1000A
Deimos appears in Incident: 1000A with a very minor role. After Tricky kills Hank, Sanford and Deimos arrive with Deimos piloting a helicopter while Sanford shoots at Tricky with an M-249. After killing Sanford, he kills Deimos with an AR-15. With no one to pilot the helicopter, it plummets down with Deimos’ corpse inside and crushes a l33t agent in the process.
ROMP.FLA
Deimos appears alongside Sanford as the main protagonists in ROMP.FLA. After infiltrating a building, the pair easily dispatch two rooms full of agents, engineers and soldats. Their progress is hindered by the mustached star, which creates a hole in the ground for Deimos and Sanford to fall into. The pair are then greeted by mustached characters on the new ground, which invite them into a building. Inside, the duo are told of betrayal, which leads to the mustached characters closing in on the two. Deimos and Sanford easily kill two rooms full of the characters, but in the third room the mustached star summons six zombified mustached characters which end up impaling Deimos and Sanford with signs, killing them.
Madness: Project Nexus (Classic)
At one point before the sidestory, Sanford and Deimos are incarcerated, relying on Hank to release them. He and Sanford are the only two playable characters for the rest of the Episode 1 Story Mode levels until the final one, in which Hank returns. He and Sanford are also purchasable squadmates in Arena Mode.