Unity gradle build failed что делать

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How to fix Android Gradle Build failed error in unity

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

There is a simple way to resolve this error if you are using older version than unity 2019

Just go to build setting setting and change Build system from gradle to internal. it will resolve your error.

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

But it is ok for just testing your game if you are building for google play store then should build your game with gradle build.

To build with gradle you should follow some step

In publishing setting you should setup your keystore here you can create a new key or use existing key.

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

in other setting you will find minimum API level try to change this API level to Android 4.4 or 5.0

if you are using newer version of unity and API level is not present in other setting than leave it.

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

3. third and main reason of gradle build failed is gradle is not installed correctly so just go to file explorer and click on window drive

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

click local user name (this is whatever is your name in computer)

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

here you will find «.gradle» folder.

Unity gradle build failed что делать. Смотреть фото Unity gradle build failed что делать. Смотреть картинку Unity gradle build failed что делать. Картинка про Unity gradle build failed что делать. Фото Unity gradle build failed что делать

delete this folder and now now build your project and make sure your pc is connected to internet because unity will download the correct gradle version according to unity version so don’t need to worry about anything just remember you arfe connected to network.

After following these step you can build your gradle project.

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Graddle build failed в unity?

Не как не могу решить эту проблему уже месяц!
Помогите пожалуйста!
При компиляцие проекты под Android выходит ошибка Graddle build failed
И вот такие ошибки

FAILURE: Build failed with an exception.

A problem occurred configuring project ‘:launcher’.

> Could not resolve all artifacts for configuration ‘:launcher:classpath’.

> Could not download builder.jar (com.android.tools.build:builder:3.4.0)

> Could not get resource ‘https://dl.google.com/dl/android/maven2/com/androi. ‘.

BUILD FAILED in 7s

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring project ‘:launcher’.
> Could not resolve all artifacts for configuration ‘:launcher:classpath’.
> Could not download builder.jar (com.android.tools.build:builder:3.4.0)
> Could not get resource ‘https://dl.google.com/dl/android/maven2/com/androi. ‘.
> Tag mismatch!

BUILD FAILED in 7s
]
stdout[

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.E xecute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBui ld (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of ‘Failed’ in 149 seconds (148951 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 18 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlaye r (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

ПОЖАЛУЙСТА СКАЖИТЕ КАК РЕШИТЬ ПРОБЛЕМУ!
УЖЕ МЕСЯЦ ЕЁ НЕ МОГУ РЕШИТЬ!!

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All of a sudden, Gradle fails to build and throws the following error:

stderr[ D8: Program type already present: com.unity3d.ads.BuildConfig

FAILURE: Build failed with an exception.

What went wrong: Execution failed for task ‘:transformDexArchiveWithExternalLibsDexMergerForRelease’.

com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\0.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\1.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\2.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\3.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\4.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\5.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\6.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\7.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\8.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\9.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\10.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\11.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\12.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\13.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\14.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\15.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\16.jar, D:\Unity Projects\VegOrNonVeg\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\17.jar Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes. Program type already present: com.unity3d.ads.BuildConfig

I’ve tried uninstalling the existing SDK and reinstalled SDK for Oreo

I’m also getting the following error: UnityAdsEditor: Initialize(3113808, False); UnityEditor.Advertisements.UnityAdsEditor:EditorOnLoad()

The project had no issues before. No new update or any code changes.

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РЕШЕНО | Ошибки при попытке построить проект в Unity, что делать?

(Я новичок в Unity)
(Версия юнити: 2020.3.5f1)
При попытке построить проект в Unity появляются следующие ошибки:

FAILURE: Build failed with an exception.

* Where:
Build file ‘C:\Users\Слава\Circle Game\Temp\gradleOut\launcher\build.gradle’ line: 3

* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.

BUILD FAILED in 13s

FAILURE: Build failed with an exception.

* Where:
Build file ‘C:\Users\Слава\Circle Game\Temp\gradleOut\launcher\build.gradle’ line: 3

* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.

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Gradle troubleshooting

If you just switched to export your Android project using Gradle An Android build system that automates several build processes. This automation means that many common build errors are less likely to occur. More info
See in Glossary instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest.xml.

In most cases, fixing the problem involves editing an AndroidManifest.xml file; either the main one, or one from a library your project uses.

In a non-trivial project, or if the project has issues not described by the troubleshooting section below, export the project as a Gradle project (from Build Settings) and build from the command line. Building from the command line gives you more detailed error messages, and makes for a quicker turnaround when applying changes.

Specific problems

Resource not found

An AndroidManifest.xml file, either the main one or in a library, references a non-existing resource. Often it is the application icon or label string that is set by a library. This can happen if you have copied your main manifest to a library project without removing those references.

Remove the attribute from one of the Android Manifests – normally the one from the library.

MinSDK in Manifest

The solution is to remove the uses-sdk android:minSdkVersion element from the main manifest and / or manifests in library directories. Instead, you should specify the minimum SDK version in the build.gradle file instead. If you don’t have a custom Gradle template, Unity automatically handles this. If you do have a custom Gradle template, make sure the minSDK is specified in the defaultConfig section of the template.

Duplicate files in APK

You have a file name collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary between your main application and a library project, or between two library projects. Keep in mind that all of the files are copied into the same APK The Android Package format output by Unity. An APK is automatically deployed to your device when you select File > Build & Run. More info
See in Glossary package.

You need to remove one of the files.

Colliding package names

A library can not use the same Java package as the main application, or any other library.

Usually, you should change the package name of the library to something different. If the library contains a lot of code, it may be easier to change the main package name (from the Player settings).

Colliding attributes

A library can not freely override attributes from the main AndroidManifest.xml file. Often this error is caused by a library setting the application icon or label string, similar to the Resource not found problem above.

Either remove the attribute from the library, or add a tools:replace attribute to your application tag, to indicate how the merge conflict should be resolved.

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