Summoners rift что это

Лига Легенд (League of Legends, LoL). Руны, их назначение и разновидности

Жанр: Стратегически-тактическая РПГ | Разработчик: Riot Games | Сайт проекта: leagueoflegends.com
Еще обзор: 1
Еще статьи: Руны, их назначение и разновидности, Герой Teemo (Тимо), MASTERIES.ДРЕВО ТАЛАНТОВ
Карты: SUMMONER’S RIFT, TWISTED TREELINE, THE CRYSTAL SCAR
Герои: Alistar, Annie, Ashe, Brand, Caitlyn, Evelynn, Ezreal, Gangplank, Karthus, Katarina, Kayle, Kennen, Lux, Malphite, MasterYi, Miss Fortune, Nasus, Nunu, Ryze, Shaco, Shen, Singed, Tryndamere, Twitch, Vi, XinZhao, Wukong, Ziggs, Blitzcrank, Cassiopeia, Corki, Darius, Diana, Dr. Mundo, Draven, Elise, Fiora, Fizz, Garen, Gragas, Graves, Hecarim, Irelia, Janna, Jax, Kassadin, Kha`Zix, LeBlanc, Leе Sin, Lulu, Leona, Ahri, Akali, Cho`gath, Fiddlesticks, Galio, Heimerdinger, Jarvan IV, Jayce, Karma, Kog`Maw, Malzahar, Maokai, Mordekaiser, Morgana, Nami, Nautilus, Nidalee, Olaf, Orianna, Pantheon, Poppy, Quinn
PVP: Summoners rift что это. Смотреть фото Summoners rift что это. Смотреть картинку Summoners rift что это. Картинка про Summoners rift что это. Фото Summoners rift что это| Бесплатная: Summoners rift что это. Смотреть фото Summoners rift что это. Смотреть картинку Summoners rift что это. Картинка про Summoners rift что это. Фото Summoners rift что это| Особенности: тактика, арена, почти дота

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На рисунках выше представлены монстры, дающие преимущество. После их убийства, игрок, в зависимости от цвета, окружающего монстра, получает:

— Увеличенный урон и замедление противника, если на пути красная аура.

Синий бафф (именно так называются ауры в Лиге Легенд) обычно отдается игроку, который стоит на средней линии. Красный же бафф забирается самим Jungler ’ om (так именуется чемпион, получающий уровень в лесу) для быстрых вылазок в сторону противника и попыткой отправить его на заслуженный отдых.

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SUMMONERSRIFT.RU

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Группа про аниме. Здесь постятся последние события, новости, мемы и прочее. Иногда про Лигу Легенд.

Поблагодарить и поддержать наш проект можно написав в личку сообщества.

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SUMMONERSRIFT.RU запись закреплена

А вот и релиз нового трека вместе с клипом Imagine Dragons специально для сериала Arcane.

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Выглядит супер. Но меня смущает всё больше сам сериал и его повествование.

Потом окажется, что пухляш из их команды окажется что это Блиц, которого спас Виктор, превратив в машину.

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Last Chance Prestige Point Shop

See what you can redeem with your points at the Last Chance Prestige Point Shop, open on December 9!

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The Words of Legends: Gank

New to League of Legends? Let us help you out with some of the frequently used vocabularies in this Words of Legends series! In this fifth episode, we discuss ganking.

Quick Gameplay Thoughts 12/3: Event Mission Points

The points system for event missions is changing. Learn how to keep earning rewards for playing!

Last Chance Prestige Point Shop

See what you can redeem with your points at the Last Chance Prestige Point Shop, open on December 9!

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The Words of Legends: Gank

New to League of Legends? Let us help you out with some of the frequently used vocabularies in this Words of Legends series! In this fifth episode, we discuss ganking.

Quick Gameplay Thoughts 12/3: Event Mission Points

The points system for event missions is changing. Learn how to keep earning rewards for playing!

Hextech Mayhem: A League of Legends Story

Whether you like to dive straight into the fray, support your teammates, or something in between, there’s a spot for you on the Rift.

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Akali The Rogue Assassin

Yasuo The Unforgiven

Lux The Lady of Luminosity

Jinx The Loose Cannon

Thresh The Chain Warden

Leona The Radiant Dawn

Make it personal by changing up the look of your favorite champions with skins.

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The most popular game mode

Clear your lane, dive into epic 5v5 team fights, and destroy the enemy nexus before they destroy yours.

All Random, All Mid

Battle across an icy bridge as your team of random champions charge toward the enemy Nexus in this chaotically fun 5v5 game mode.

A free-for-all war for supremacy

Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing.

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Rift of Worlds

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The Rift of Worlds is an area where players go to fight against Raid Bosses. It is unlocked after completing a World Boss battle at least once (the World Boss itself is unlocked after beating the Dimensional Rift once).

This area includes a total of six different Raid bosses, one of which requires players to work as part of a team of three to defeat. The other five must be fought individually. Participating in Raid battles can earn players several rewards.

Contents

Chaos Beast Khi’zar Kha’jul [ ]

Battling [ ]

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Players can set up frontlines to protect weaker monsters in the backline. Each player fights a head separately, although the boss as a whole will share the same harmful effects as each head.

When fighting Khi’zar Kha’jul, players must form teams of three, with each player allowed to bring up to six monsters to the battle. Similar to Guild Battles, players may only bring one monster of the same kind. Groups may be set up publicly, allowing anyone to join a party, or privately, allowing only invited players to join. Both Friends and Guild members may be invited to a party, or players can be invited through chat channels.

The battle itself is fought using the game’s AI, with no direct interaction from the players themselves. Unlike regular battles, Raid battles utilize a special formation system allowing players to assign monsters to a «backline» and a «frontline».

Monsters in the frontline take the majority of the damage, and reduce the amount of damage that the backline receives, based on the amount of monsters on the frontline (the more monsters on the frontline, the less damage the backline takes). Additionally, monsters in the front line will «share» the amount of damage taken (the more monsters on the frontline, the less damage they will take directly). The frontline will also be prioritized by Khi’zar Kha’jul’s powerful physical attack, and will not directly attack backline monsters with it until the frontline monsters are all defeated.

Unlike regular battles, players can share Leader Skills with one another, with the bonuses affecting all players in a party, although the same Leader Skill types cannot be stacked. (i.e. Two HP leader skills cannot be used if they both affect fire monsters). However, Leader Skills affecting the same stat by different element may be used together (i.e. a general attack leader skill and fire attack leader skill can be used together). Buff effects resulting from skills or Runes are not shared across the 3 teams, and only apply to the team which used the skill or runes.

Once battle begins, each player will face off against one «head» of Khi’zar Kha’jul, each moving independently of one another and using its own attack gauge. However, the 3 heads do share a single HP Bar, as well as the same harmful effects. It should be noted that Khi’zar Kha’jul is immune to stuns, freezes, sleeps, provokes, and DOTs («damage over time» or «continuous damage effects»). If one player loses all of their monsters, the head they were attacking will automatically begin attacking the nearest living ally.

If Khi’zar Kha’jul is defeated successfully by the party, each member will be given a set of rewards based on the boss’ level, as well as the individual contribution of each player.

Contribution [ ]

Players taking part in battles are ranked based on several criteria outlined below in order to measure each player’s contribution to the raid battle. A minumum total contribution of 30% is required in order to be allowed to move up to the next stage/level. It appears that contribution level has no effect on reward distribution after a completed Raid.

TypeCriteria
Assist ContributionBased on the number of Harmful Effects casted and the number of turns they lasted
Damage ContributionThe amount of damage dealt to the boss
Total ContributionThe sum of Assist Contribution and Damage Contribution

Rewards [ ]

The kind of rewards given out depends on the level that the raid boss was fought at. Generally, the higher the boss level, the better the rewards. Rewards are usually given from the following pool:

Rift Dungeons [ ]

Battling [ ]

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Bosses have go through each of their attack skills in sequential order, starting with their weakest attacks and culminating in their ultimate attack once they reach the end of the bar.

There are five Raid Bosses, each corresponding with a different monster element: the «Fire Beast», «Ice Beast», «Wind Beast», «Light Beast», and «Dark Beast». Each boss has the same elemental strengths and weaknesses as regular monsters. Battles against each of the five bosses works similarly to one another. Like battles against Khi’zar Kha’jul, players may set a frontline to help reduce damage taken by the backline. The more frontline monsters, the less damage taken by the frontline as well as the backline. However, unlike battles against Khi’zar Kha’jul, players must battle each of these bosses individually. Similarly, players may not bring duplicate monsters into battles here.

Unlike regular monster battles, the five elemental Raid Bosses each possess a different kind of attack bar and skill pattern. The elemental Raid Bosses go through each of their attack skills in sequential order as displayed on their respective attack bars, starting with their weakest attacks, and culminating in their ultimate attack once they reach the end of the bar. Additionally, each of the five elemental Raid Bosses is immune to all harmful effects (including attack bar manipulation). As such, there is no way to force a Raid Boss to go backward on their attack bar.

The cycle will last until all of the player’s monsters are defeated, or until the player brings the boss’ HP down to zero twice (once before Groggy and once after).

Rewards [ ]

Players are given out rewards when fighting each boss based on their rank, which is based on the amount of damage done (although some ranks can only be obtained from meeting certain conditions). Rewards are given from the following pool:

Every boss attempt will reward players with either a rune, an enchanted gem, or a grindstone at minimum, followed by elemental crystals corresponding with the rift beasts, and condensed magic crystals, regardless of rank. Higher ranks will award players with a higher grade rune, grindstone, or enchanted gem, as well as more elemental and magic crystals. Additionally, higher ranks will award players with a chance at Pure Magic Crystals, and other rewards in the prize pool. Getting a rank of S will guarantee Pure Magic Crystals as a reward.

Ranking [ ]

Player ranking is based on the amount of damage to the boss, as well as meeting certain conditions (for higher ranks). Bringing the boss to groggy state will award 300,000 additional damage to the total for ranking purposes, while defeating the boss outright will automatically award players an additional 500,000 damage.

RankDamageCondition
SSS3,500,000Must kill boss
SS3,000,000Must kill boss
S2,500,000Must kill boss
A+2,000,000Must bring boss to groggy state.
A1,600,000Must bring boss to groggy state.
A-1,300,000None
B+1,000,000None
B700,000None
B-500,000None
C300,000None
D100,000None

Boss abilities [ ]

Each of the six Raid Bosses possess their own unique skills in battle.

NameSkillDescription
Chaos Beast Khi’zar Kha’julBreath of DoomAttacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.
Crush of DoomTargets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.
Rageful RoarBecomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Attacks all enemies, removes all beneficial effects and recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss’s attack power.
Total AnnihilationAttacks all party members whenever the boss loses 50% of the HP. All harmful effects will be removed and the boss’s stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain an additional hit whenever Total Annihilation is activated.
CarnageWhen the boss eliminates an entire team of Monsters, the boss’s attack speed will increase and will start attacking all of the nearby enemies.
Destroyer’s Revenge(Passive)The damage of the next attack will increase in proportion to the number of the enemy’s turn. The damage will reset after the attack.
Ruler of Chaos(Passive)The 3 heads of the boss will share the attack gauge at the start of the battle using its chaotic strength. Also, the boss will mitigate HP proportionate damage it receives by sharing a single HP among the 3 heads.
NameSkillDescription
Ice BeastIce SweepAttacks all enemies 2 times using its gigantic body to put the enemies that are under the (Freezing Air) effect under the freezing effect.
Freezing RoarGrants (Freezing Air) Effect on all enemies with an ice roar. The (Freezing Air) Effect becomes stronger every time the Freezing Roar is used.
Freezing Air (Freezing Roar’s Effect)75% of the MAX HP will be frozen and all abilities will be lost. The frozen HP will be substantially recovered proportionate to the increased amount of Attack Bar. The damage you receive will increase proportionate to the frozen HP under the (Freezing Air) Effect. As the (Freezing Air) Effect becomes stronger, the frozen HP recovery will slow down.
Thorn of DespairAttacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Frozen Rageful BreathRemoves all beneficial effects on all enemies and attacks them 6 times with ice breath.
Twisted Body (Passive)Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Wind Monsters by 50% and increases the damage dealt to Fire Monsters by 50%.
NameSkillDescription
Fire BeastFire SweepBecomes frenzy[sic] whenever an enemy attacks. Attacks all enemies 2 times to stun them. Greatly increases the damage and the chances to stun the enemies proportionate to the number of times the Beast becomes frenzy. The frenzy effect will reset after the attack.
Fire Minion SummoningAttacks all enemies 3 times with an enraged roar and summons 8 Fire Minions. The HP of the Fire Minions will increase every time the Fire Minion Summoning is used.
Fire Minion (Fire Minion Summoning’s Effect)The Fire Minions can only be removed by the wide-area attacks, and the remaining Fire Minions will perform Self Destruction Attacks to inflict damage proportionate to their MAX HP on all enemies when the Beast uses a different skill. You can inflict damage to the Beast if you remove the Fire Minions before they perform the Self Destruction Attacks.
Thorn of DespairAttacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Burning Rageful BreathRemoves all beneficial effects on all enemies and attacks them 6 times with fire breath. Makes the remaining Fire Minions explode to inflict great damage.
Twisted Body (Passive)Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Water Monsters by 50% and increases the damage dealt to Wind Monsters by 50%.
NameSkillDescription
Wind BeastWind SweepAttacks all enemies 2 times using its gigantic body and recovers the HP in proportion to the number of enemies under the (Electric Shock) effect.
Lightning RoarAttacks all enemies 3 times with a furious roar and grants the [Electric Shock] Effect. The damage increases and ignores all damage reduction effects every time the Lightning Roar is used.
Electric Shock (Lightning Roar’s Effect)The damage you receive will increase under the (Electric Shock) Effect. The recovery amount you receive will be decreased by 40%, and you’ll be inflicted with Continuous Damage proportionate to 10% of your MAX HP every turn. You must reach 100% HP in order to remove the (Electric Shock) Effect and return great damage to the Wind Beast.
Thorn of DespairAttacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Swirling Rageful BreathRemoves all beneficial effects on all enemies and attacks them 6 times with wind breath.
Twisted Body (Passive)Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Fire Monsters by 50% and increases the damage dealt to Water Monsters by 50%.
NameSkillDescription
Light BeastLight SweepBecomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.
Light DistortionAttacks all enemies 3 times with a giant roar and creates the Distorted Shield. The HP of the shield will increase every time the Light Distortion is used.
Distorted Shield (Light Distortion’s Effect)A shield that decreases the received damage and increases the inflicted damage. It shares the damage inflicted on the Light Beast and substantially decreases the inflicted damage amount when receiving multiple hits. The Beast’s attacks will become stronger according to the remaining HP of the shield.
Thorn of DespairAttacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Shining Rageful BreathRemoves all beneficial effects on all enemies and attacks them 6 times with light breath.
Twisted Body (Passive)Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Dark Monsters by 50% each.
NameSkillDescription
Dark BeastDark SweepBecomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increase damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.
Dark RoarAttacks all enemies 3 times with a chaotic roar and grants the (Soul Chain) Effect on 1 nearby enemy. The (Soul Chain) Effect will become stronger every time the Dark Roar is used.
Soul Chain (Dark Roar’s Effect)You’ll be under the (Soul Chain) Effect and be completely excluded from the battle. The effect will be removed when you hit the Boss a designated number of times. The amount of damage you receive will increase proportionate to the remaining (Soul Chain) Effect state.
Thorn of DespairAttacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target’s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.
Dark Rageful BreathRemoves all beneficial effects on all enemies and attacks them 6 times with dark breath. The enemies under the Soul Chain Effect will be defeated instantly and will become impossible to revive.
Twisted Body (Passive)Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Light Monsters by 50% each.

Boss stats [ ]

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