неофициальный патч обливион что исправляет
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Unofficial Oblivion Patch
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
An Oblivion mod that fixes over 2,500 bugs (and 70,000 object placement errors.)
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416. If you’re experiencing a bug with Oblivion and it’s not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what’s out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
The Unofficial Oblivion Patch only changes things in stock Oblivion (not Shivering Isles or the official DLC mods) so.
If you have Shivering Isles installed, it’s recommended to also install the Unofficial Shivering Isles Patch.
If you have any official DLC mods installed (Knights of the Nine, Fighter’s Stronghold/Battlehorn Castle, Frostcrag Spire/Wizard’s Tower, Horse Armor Pack, Mehrunes’ Razor, Thieves’ Den/Dunbarrow Cove, The Orrery, Vile Lair/Deepscorn Hollow or Spell Tomes) it’s recommended to also install the Unofficial Oblivion DLC Patches.
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Oblivion Citadel Door Fix.esp
The Oblivion Citadel Doors’ opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.
UOP Vampire Aging & Face Fix.esp
This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you’re already using another vampire fix such as EggDropSoap’s or Scanti’s OBSE fixes, or an alternate vampirism mod, then don’t enable this one. It’s a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.
FAQ (Frequently Asked Questions)
Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods. Will my game explode. A: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP’s changes. Note: since UOP’s changes are overridden some fixes might not work.Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm. Won’t my game get screwed up?A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven’t visited that area in the game yet; really not worth restarting over.Q: I don’t want to/can’t install the latest official patch. can I still use the Unofficial Oblivion Patch?
A: Yes you can, but UOP might actually create bugs if you don’t run it with the version of Oblivion it was created for, so use it at your own risk!
Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages?
A: It should work fine but we can’t test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game’s language.
Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn’t matter unless you have used v1.3 of the Unofficial Oblivion Patch then it’s best to uninstall first.
Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you’ll be fine. Recent versions of all three include compatible versions of the UOP’s ESP plug-in file or have been made as compatible as possible. If you’re unsure, check with the authors or ask in the mod’s forum thread.
Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.
Q: So I’ve installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what’s wrong?
A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Known Oblivion Bugs
This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed.
Bug: Animation bug, things like fire/opening doors etc. are very slow/not moving or stuttering very badly.
Solution: You can fix this with the «Repair Abomb» command of Wrye Bash. Bash is a multi-purpose utility which requires time and effort to install and learn; the alternative solution is zBobGuy’s Animation Fixer, which can be installed and used very quickly.
Bug: Using the showracemenu console command causes Oblivion to crash.
Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player’s hair to be zero. In-game the hair is replaced by the default hair for the player’s race, but the menu doesn’t thus Oblivion crashes. Use the Wrye Bash «Repair Hair» function to fix this.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items.
Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn’t get them all back.)
Bug: Picking up the Sigil Stone in an Oblivion plane doesn’t do what it’s supposed to: the player stays put, the area fills with white fog, and the gate doesn’t close.
Solution: For some unknown reason the Oblivion plane you’re in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you’ll end up in Anvil’s bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.
Bug: Leveling up by hitting your horse or Peryite’s thralls, or other things that don’t fight back, hundreds of times can cause the game to lock up when saving.
Solution: If you can’t avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite’s thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued «events» which caused the bug.
Bug: You can’t see the player marker and other markers on the local map
Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it’s only temporary; no mods cause this one and there is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City).
Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you’ll have to do it again.
Bug: Removing and putting a dead NPC’s items back into its inventory may cause them to duplicate if they were generated from a levelled list. Removing them and putting them back once more will cause Oblivion to crash.
Solution: Just avoid putting NPC items back into their inventory if you don’t want them; drop them instead.
Disclaimer
Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it.
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Unofficial Oblivion Patch
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
An Oblivion mod that fixes over 2,500 bugs (and 70,000 object placement errors.)
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416. If you’re experiencing a bug with Oblivion and it’s not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what’s out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
The Unofficial Oblivion Patch only changes things in stock Oblivion (not Shivering Isles or the official DLC mods) so.
If you have Shivering Isles installed, it’s recommended to also install the Unofficial Shivering Isles Patch.
If you have any official DLC mods installed (Knights of the Nine, Fighter’s Stronghold/Battlehorn Castle, Frostcrag Spire/Wizard’s Tower, Horse Armor Pack, Mehrunes’ Razor, Thieves’ Den/Dunbarrow Cove, The Orrery, Vile Lair/Deepscorn Hollow or Spell Tomes) it’s recommended to also install the Unofficial Oblivion DLC Patches.
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Oblivion Citadel Door Fix.esp
The Oblivion Citadel Doors’ opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.
UOP Vampire Aging & Face Fix.esp
This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you’re already using another vampire fix such as EggDropSoap’s or Scanti’s OBSE fixes, or an alternate vampirism mod, then don’t enable this one. It’s a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.
FAQ (Frequently Asked Questions)
Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods. Will my game explode. A: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP’s changes. Note: since UOP’s changes are overridden some fixes might not work.Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm. Won’t my game get screwed up?A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven’t visited that area in the game yet; really not worth restarting over.Q: I don’t want to/can’t install the latest official patch. can I still use the Unofficial Oblivion Patch?
A: Yes you can, but UOP might actually create bugs if you don’t run it with the version of Oblivion it was created for, so use it at your own risk!
Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages?
A: It should work fine but we can’t test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game’s language.
Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn’t matter unless you have used v1.3 of the Unofficial Oblivion Patch then it’s best to uninstall first.
Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you’ll be fine. Recent versions of all three include compatible versions of the UOP’s ESP plug-in file or have been made as compatible as possible. If you’re unsure, check with the authors or ask in the mod’s forum thread.
Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.
Q: So I’ve installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what’s wrong?
A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Known Oblivion Bugs
This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed.
Bug: Animation bug, things like fire/opening doors etc. are very slow/not moving or stuttering very badly.
Solution: You can fix this with the «Repair Abomb» command of Wrye Bash. Bash is a multi-purpose utility which requires time and effort to install and learn; the alternative solution is zBobGuy’s Animation Fixer, which can be installed and used very quickly.
Bug: Using the showracemenu console command causes Oblivion to crash.
Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player’s hair to be zero. In-game the hair is replaced by the default hair for the player’s race, but the menu doesn’t thus Oblivion crashes. Use the Wrye Bash «Repair Hair» function to fix this.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items.
Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn’t get them all back.)
Bug: Picking up the Sigil Stone in an Oblivion plane doesn’t do what it’s supposed to: the player stays put, the area fills with white fog, and the gate doesn’t close.
Solution: For some unknown reason the Oblivion plane you’re in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you’ll end up in Anvil’s bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.
Bug: Leveling up by hitting your horse or Peryite’s thralls, or other things that don’t fight back, hundreds of times can cause the game to lock up when saving.
Solution: If you can’t avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite’s thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued «events» which caused the bug.
Bug: You can’t see the player marker and other markers on the local map
Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it’s only temporary; no mods cause this one and there is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City).
Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you’ll have to do it again.
Bug: Removing and putting a dead NPC’s items back into its inventory may cause them to duplicate if they were generated from a levelled list. Removing them and putting them back once more will cause Oblivion to crash.
Solution: Just avoid putting NPC items back into their inventory if you don’t want them; drop them instead.
Disclaimer
Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it.
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Unofficial Oblivion Patch
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
An Oblivion mod that fixes over 2,500 bugs (and 70,000 object placement errors.)
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416. If you’re experiencing a bug with Oblivion and it’s not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what’s out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
The Unofficial Oblivion Patch only changes things in stock Oblivion (not Shivering Isles or the official DLC mods) so.
If you have Shivering Isles installed, it’s recommended to also install the Unofficial Shivering Isles Patch.
If you have any official DLC mods installed (Knights of the Nine, Fighter’s Stronghold/Battlehorn Castle, Frostcrag Spire/Wizard’s Tower, Horse Armor Pack, Mehrunes’ Razor, Thieves’ Den/Dunbarrow Cove, The Orrery, Vile Lair/Deepscorn Hollow or Spell Tomes) it’s recommended to also install the Unofficial Oblivion DLC Patches.
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Oblivion Citadel Door Fix.esp
The Oblivion Citadel Doors’ opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.
UOP Vampire Aging & Face Fix.esp
This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you’re already using another vampire fix such as EggDropSoap’s or Scanti’s OBSE fixes, or an alternate vampirism mod, then don’t enable this one. It’s a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.
FAQ (Frequently Asked Questions)
Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods. Will my game explode. A: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP’s changes. Note: since UOP’s changes are overridden some fixes might not work.Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm. Won’t my game get screwed up?A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven’t visited that area in the game yet; really not worth restarting over.Q: I don’t want to/can’t install the latest official patch. can I still use the Unofficial Oblivion Patch?
A: Yes you can, but UOP might actually create bugs if you don’t run it with the version of Oblivion it was created for, so use it at your own risk!
Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages?
A: It should work fine but we can’t test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game’s language.
Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn’t matter unless you have used v1.3 of the Unofficial Oblivion Patch then it’s best to uninstall first.
Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you’ll be fine. Recent versions of all three include compatible versions of the UOP’s ESP plug-in file or have been made as compatible as possible. If you’re unsure, check with the authors or ask in the mod’s forum thread.
Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.
Q: So I’ve installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what’s wrong?
A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Known Oblivion Bugs
This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed.
Bug: Animation bug, things like fire/opening doors etc. are very slow/not moving or stuttering very badly.
Solution: You can fix this with the «Repair Abomb» command of Wrye Bash. Bash is a multi-purpose utility which requires time and effort to install and learn; the alternative solution is zBobGuy’s Animation Fixer, which can be installed and used very quickly.
Bug: Using the showracemenu console command causes Oblivion to crash.
Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player’s hair to be zero. In-game the hair is replaced by the default hair for the player’s race, but the menu doesn’t thus Oblivion crashes. Use the Wrye Bash «Repair Hair» function to fix this.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items.
Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn’t get them all back.)
Bug: Picking up the Sigil Stone in an Oblivion plane doesn’t do what it’s supposed to: the player stays put, the area fills with white fog, and the gate doesn’t close.
Solution: For some unknown reason the Oblivion plane you’re in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you’ll end up in Anvil’s bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.
Bug: Leveling up by hitting your horse or Peryite’s thralls, or other things that don’t fight back, hundreds of times can cause the game to lock up when saving.
Solution: If you can’t avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite’s thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued «events» which caused the bug.
Bug: You can’t see the player marker and other markers on the local map
Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it’s only temporary; no mods cause this one and there is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City).
Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you’ll have to do it again.
Bug: Removing and putting a dead NPC’s items back into its inventory may cause them to duplicate if they were generated from a levelled list. Removing them and putting them back once more will cause Oblivion to crash.
Solution: Just avoid putting NPC items back into their inventory if you don’t want them; drop them instead.
Disclaimer
Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it.
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.